2007 Conference

Registrations & Fees | Hotel | Certificate Program | Keynote Speakers
Pre-Conference Workshops | Concurrent Sessions | Game Night Sessions

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Game Night Sessions (Thursday, Oct. 11)

Up The......Corporation: clawing your way up the corporate ladder by Cheri Norgaard

This is the perfect interactive, team building training tool for business trainers and college professors. Participants will learn what goes on in every corporation that costs the company millions every year. No it’s not the lack of sales…it’s the lower profile human resources issues otherwise known as “Office Politics.” Up The......Corporation© game allows us to laugh at others and ourselves while learning how to deal with sensitive workplace issues.

Cheri Norgaard, created, manufactured and marketed “Up The…Corporation,” listed by Forbes.com as one of ten “Great Business Games”. She provides training at regional sales conferences, trade shows and team building meetings.

Income/Outcome Business Simulation: Entrepreneurial Challenge in a Board Game by Robin Helweg-Larsen and Eliza Helweg-Larsen

This session will provide hands-on, experiential learning using Income/Outcome, an open-ended business simulation. Teams make operating decisions in multiple areas of their business and own their results. Outcomes cannot be pre-known since the success of a specific strategy is impacted by the strategies of other groups in the room.

In 1993, Robin Helweg-Larsen and Eliza Helweg-Larsen created Andromeda Training, Inc. They developed Income/Outcome™ business simulations, now used worldwide in ten languages. Andromeda develops business simulations and has ongoing research & development of The Company Board™, a web-based tool for business visualization.

The Water Tower Competition by Chuck Needlman

Do you remember building with tinker toys? In this simulation you will have a chance to have a tactile experience building to explore such topical areas as team building, working collaboratively with others, total quality management, process mapping, and “leaning thinking.”

Chuck Needlman has been a management consultant, training manager, coach and facilitator over 25 years. Dedicated to interactive training, he has developed and implemented a broad variety of strategies and programs for training and development, business planning, diversity, team building, and cross-cultural issues for all levels of organizations and government.

Can a Game Reduce Prejudice? by Dov Jacobson

Pete Armstrong was developed to address the problem faced by handicapped students in mainstreamed environments. They face prejudice from their able peers. The game is designed to reward an empathic relationship with a likable character whose wheelchair actions require athletic skill, strength and smarts. Preliminary testing demonstrates that the game achieves its broad goals The data reveal interesting demographic differences in the response to the game. This is a very simple single player action-oriented game that lasts exactly five minutes. Attendees will be invited to play the game and compete for a small prize.

Since 1981 Dov Jacobson has made professional games various platforms and markets. He has taught game development at NYU, written a technical book for Addison Wesley and has served as Studio Head for Turner Interactive, the Turner Broadcasting game publisher. He leads GamesThatWork whose serious games include four projects for the US Air Force and Navy and three for Coca-Cola.

LIFEBOATS: A Commercial Game Simulating Power in Conflict by Les Lauber

An almost perfectly democratic game, LIFEBOATS (a commercial boardgame published in the U.S. by Z-Man Games) manages to create both an appearance of fairness and a struggle among its players to use power. Les Lauber, of the University of Kansas Public Management Center, has experimented with ways to use this boardgame to train leaders and managers on conflict management. He has found the game helps him go beyond traditional elements of conflict management training, such as “three steps to negotiating a win/win solution” or “how to change someone else’s mind in three minutes” and explore how systems drive conflict. In the process, learners experience the influence and consequences of power and hidden information during conflict events.

Les Lauber has been a training practitioner for more than a dozen years in both public and private sector organizations. His resume is diverse, eclectic, and unfocused. After stints as radio disc jockey, factory worker, pizza cook, news reporter, insurance agent, parking meter repairperson, and loan industry analyst he turned to the good side of the Force as a trainer. Currently employed by the University of Kansas Public Management Center, he spends his days as an Instructor and Program Manager and his evenings haunting game stores across eastern Kansas. Les designs games in such topics as communications, problem solving, clarification of participants' roles in the organization, etc. His new book chapter on principles of effective role-playing was published in The Handbook of Experiential Learning in March 2007.

For more information the Concurrent Sessions, please email Dave Matte.

For more information on NASAGA 2007, please call 404-966-2372 or email Deborah Thomas.



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