I read a guest post on EmergingEdtech by Justin Marquis. Introducing a Game-Based Curriculum in Higher Ed His post examines the why’s and how’s of incorporating game based learning elements into the higher education curriculum. It starts off well as he builds on Jane McGonigal's work to provide four reasons for why gaming is an excellent fit for higher ed: Urgent Optimism, Social Engagement, Blissful Productivity, and Epic Meaning.
I agree that these are great reasons. He then starts down the familiar path of "adding games to the course". I think this misses the point. It is not about adding games to courses. Education is already a "game" How to create a complete educational experience that contains the four elements? Is the question. What would that be like? Does it already happen for you? Read the article and share your thoughts.