North American Simulation and Gaming Association

All Blog Posts (74)

Feedback and Process

Processes are made up of Machines, Materials, Methods, Measurement, Mother Nature (the environment), and the People in the process. These factors are called 5m's and 1p.





Within service businesses the predominant source of problems are within the methods being used.

The challenge with the feedback and question process is 2 fold.



1) Being able (when you ask question and provide feedback) to clearly identify which part of the process is the 'cause variation' =… Continue

Added by michael cardus on January 21, 2010 at 9:09am — No Comments

NASAGA Conference '09 Follow Up

Hi All ...



If you attended the DC conference in '09 you may have already received an e-mail as a participant. But if you weren't able to join us you will want to read on!



At every conference participants learn and share resources with each other. At the DC conference a film was being produced where the members shared their insights about NASAGA.



You can find it at http://www.vimeo.com/nasaga. Or access the direct URLs… Continue

Added by David Piltz on January 20, 2010 at 9:27am — No Comments

Calling All Video Game Designers - Deadling January 26th!

Greetings NASAGA Members:



The USDOL's O*NET program is seeking input from Video Game Designers!!!



My contact is on behalf of Research Triangle Institute (RTI) and the U.S. Department of Labor's O*NET program. O*NET will soon debut a new and emerging occupational classification titled Video Game Designers. While doing preliminary research, we ran across NASAGA and wondered if any members may perform in this role. After a few contacts with NASAGA's board of directors, we… Continue

Added by David Piltz on January 15, 2010 at 1:47pm — No Comments

The 2010 NASAGA Conference in beautiful Vancouver, British Columbia!

Please see the attached brochure for information on the 2010 NASAGA Conference!

newsletter v2[1] 2.pdf

Added by Jennifer McCann on January 12, 2010 at 4:26pm — No Comments

ANNOUNCING THE 2nd ANNUAL NASAGA/HRDQ GAME DESIGN COMPETITION

Hi All --



We are pleased to announce for a 2nd year in a row that the organizers of the NASAGA 2010 conference have teamed up with HRDQ, a leading publisher of experiential resources for organizational learning, to bring you the second-annual NASAGA Game Design Competition. With the goal of encouraging and rewarding innovation in game design and application, the winning entries will be showcased at the annual NASAGA conference in Vancouver, October 13-16, 2010.



Additional… Continue

Added by David Piltz on January 12, 2010 at 12:36pm — No Comments

Will friendship increase teamwork?

Team Members should be friends?





Aristotle suggested that friendship, like successful team membership, has three components:



* They must enjoy one another’s company.



* They must be useful to one another.



* They must share a common commitment to the good.





Team Members Must Enjoy One Another’s Company



What does it mean to enjoy another team member’s company? What is it that just makes the other members of a… Continue

Added by michael cardus on December 24, 2009 at 6:51am — No Comments

Call for Proposals/Contributions: Revised! NASAGA Activity Book

Hi Everyone!



Attached is the revised call for proposals and contributions for our 1st ever NASAGA Activity Book to be published by Wiley.



We have received questions about copyright issues and have clarification from the publisher which is contained in the attached document. We realize the clarification may limit someone from submitting, but we encourage you to:



* consider submitting an activity regardless

* forward this message and attachment to your… Continue

Added by David Piltz on December 4, 2009 at 7:40am — 1 Comment

10 Ways to use Facebook for Training

Dolly and I blogged on how to use Facebook for training today at
http://bit.ly/7iO3GQ... but I'm wondering if anyone on the NASAGA
community has used Facebook for training, and if so, what your
thoughts are on it.

Added by Brandon Carson on December 2, 2009 at 4:20pm — No Comments

Putting NASAGA experience to work

Play works! Fresh from the fantastic NASAGA conference, I had an opportunity to put what I'd learned to work. Last Friday I was invited to give a presentation on The Six Thinking Hats to my friend's Organizational Behavior class (about 40 students).



Had about 45 minutes to play with, so I used an Interactive Lecture: 10 minutes of me and PPT, then divided them into six groups and had them write some open-ended and close-ended questions from their notes. They were to ask a close-ended… Continue

Added by Frank Medlar on October 19, 2009 at 6:55am — No Comments

Yale Game Theory Course Online and Free!

Open Yale University continues to offer free online content. This course is a Game Theory course. Description:



This course is an introduction to game theory and strategic thinking. Ideas such as dominance, backward induction, Nash equilibrium, evolutionary stability, commitment, credibility, asymmetric information, adverse selection, and signaling are discussed and applied to games played in class and to examples drawn from economics, politics, the movies, and… Continue

Added by Brandon Carson on October 10, 2009 at 9:33am — No Comments

New edition of SIMAGES for Fall 2009

2009_volume1.pdf

Added by Brandon Carson on September 3, 2009 at 3:59pm — No Comments

Join us in DC for Conference 2009!



Are you a trainer, designer, coach, or educator who uses games and simulations in your work? If so, you owe it to yourself to attend the 41st annual NASAGA (North American Simulation and Gaming Association) conference. Register today!



More info...



Our conference is an intimate and inspiring event where participants from education and industry share new games (both digital… Continue

Added by Brandon Carson on July 28, 2009 at 10:30am — 1 Comment

Pandemic - the cooperative game that shows the learning sweet spot

A relatively new cooperative game, Pandemic, is a very good example of a simple design that also demonstrates that losing is sometimes better than winning.



In Pandemic, you are all CDC employees who are trying to keep the world safe from 4 viruses that are having outbreaks around the world. Each turn you can treat people, build facilities, or research a cure, but at the end of your turn, you flip up more cards for where more outbreaks are occurring. You win when you have the cure for… Continue

Added by Greg Koeser on July 28, 2009 at 8:00am — No Comments

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