Posted on July 28, 2009 at 8:00am
A relatively new cooperative game, Pandemic, is a very good example of a simple design that also demonstrates that losing is sometimes better than winning.
In Pandemic, you are all CDC employees who are trying to keep the world safe from 4 viruses that are having outbreaks around the world. Each turn you can treat people, build facilities, or research a cure, but at the end of your turn, you flip up more cards for where more outbreaks are occurring. You win when you have the cure for… Continue