This is my first discussion in this Forum. I hope there would be contributions from all colleagues. I am trying to measure and categorize the benefits of management gaming for organizations's mid term and long term objectives. The question will be broken down into sub questions such as the areas which will be affected by management gaming (Individuals, systems, divisions, etc), quantitative vs qualitative criteria to monitor and measure, and any impact on strategic position of organizations. I would appreciate anyone who can share published reference on this matter.
I am not sure if this is exactly what you are looking for - but one of my students developed an evaluation model for software engineering/project management games decomposing the impact aspect into learning, motivation and user experience. An overview on the model as well as the questionnaire etc. is available here http://www.gqs.ufsc.br/software-engineering-education/ as well as a publication on a game which we evaluated with this model GRESSE VON WANGENHEIM, C.; SAVI, R.; BORGATTO, A. F.. DELIVER! An Educational Game for Teaching Earned Value Management i... Information and Software Technology, 54(3), March 2012. Hope this might help you...
Thanks for starting this discussion. Here is an article from Simulation and Gaming Journal that may help.
You may also want to take a look at the Bernie Keys Library--A library of research on simulations, games and experiential learning at the Association for Business Simulation and Experiential Learning.